starsector console commands. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's. starsector console commands

 
5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla'sstarsector console commands  Must be because the screen is filled with other things added by the mod

This means supplies are normal for everything in the game, except ships use half their vanilla amounts for maintenance. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. As for controlling my fleet, for the most part I try to. For the moment I have to check if the latest version of the mod solves the issue. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Step 1. It also includes endgame methods for transforming asteroid fields. 95. 12 comissioned crews 1. on November 11, 2023, 04:01:51 AM General Discussion. kumpuu • 3 yr. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Author: Morrokain. Logged. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. - Using this command without arguments gives as many crew as your fleet can. 47K subscribers in the starsector community. Military Base: 2x colony size. That will add a stable location at the player fleet's current position. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. New commands: - Clear, clears the text from the campaign pop-up. But what i want is to spawn one, not locate. Hopefully this helps some of you. High Tech Armada 0. - while in devmode, ctrl+z makes your sensor. Suspicious_Expert_97 • i dont believe you can do that thru console commands and keep to edit files for that Reply reply. This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. 4% completed, the first "ship" appears. 8. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands; This mod is safe to add and remove from your saves. I mean what this is perfectly normal I just got super lucky. ) Save your game. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. WhichMod by theDragn is licensed under. Want the rpg progression and experience the story side of things? Just play through as isEditing the save file directly is highly discouraged. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. Make sure you make a backup first, in case you do anything wrong. 8a Version 1. _Servo_ •. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. Many thanks. I've grown fond of this combat ring/star type of abomination. Autosave. 8 warships strapped together was too much, so combat versions will only get 4. Download console commands mod. 整理更新后可以联系我QQ(1603152673)备注:远行星号论坛控制台mod. e – Console Commands for. If I try storageclear ships it says no such command. ago. I read about this problem in the forum but here can't be the case (thanks for pointing out though). Re: How to remove (s) mods / s-mods /smods. and the Console Commands mod which allows a lot more. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. java. Re: [0. zip(Console Commands v2023. Any help would be awesome! Thanks!~. 4. - screen scaling not yet supported. IrresponsibleWanker • 1 yr. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. level 2. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. I just updated to the latest version of StarSector after not playing awhile. using console commands you can either add the ruins or the structures themselves - commands are: addindustry indevo_ruins. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. r/starsector • Behold, I have returned to infest your nightmares once again. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. Safe to add and remove to an ongoing save file. 2a] Console Commands v2. The console mod contains a zip with a second mod inside. Fractal Softworks\Starsector\starsector-core\data\config\settings. Once in the game, you can summon the console with control+backspace and enter your commands. Download. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. skin files in the same way. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. lang. redduck12 • "mod" "author" • 3 yr. 1MB ; 323-- Console Commands. Ms. it will spawn the ship in it's form as if you. - use neutrino detector for free. Auto correct sucks sorry addindustry is the command. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. Starsector > Mods > [0. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Go to starsector r/starsector. 04. You could settle in another system and just not go to your old laggy system. Combat Radar. 05. Grab it here. Level 1. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). It also includes endgame methods for transforming asteroid fields. e. Quetzalcutlass. dev-2020-01-30. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. It may require the player to do this with Console Command mod; 1. getId(), -0. Might be able to fix your game if: Your game is stuttering. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. 96a-RC6 and make sure nothing broke as a result 0. 4 - actually fixed crash bug in nonevent fleet thingy for real this time 3. This gives them back a foothold in the game. showMessage(). Advertisement Coins. e. They should spawn as long as it is tagged properly. exe as usual to start the game using 64-bit Java with newly-increased. Starsector calls the getId() method to get the Id. 1. With no planetary features, a planet will have no districts. ago. 0 WIP 7. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Kind of like Prism Freeport. ini file in the mod folder or use LunaLib to edit settings in-game. And Jangala will no longer have the habitable condition. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. Storageclear says the same thing. It can occur when a colony is established by the player. Iirc I found them in ruins, some derelict ships as loose cargo, and stations (mining and research). BAD_SYNTAX). 25. If I try storage\clear ships\ it says no such command. Control backspace. Last Update: 14 Apr 2022. . - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. lazywizard. Credits Zaphide: the original Exerelin Dark. You have extremely low fps. Only two cryosleepers can be found per sector. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. 1 / 2. scarface2cz. This is a tiny update that only adds the command 'list bases', which shows the location of all active Pirate and Pather bases. - used for multiplayer UI. 0 WIP). - Releases · LazyWizard/console-commands - LazyWizard/console. on November 20, 2023, 06:07:17 PM Child Boards: Blog Posts: Mods. As mentioned, the console command mod includes a survey option. 9. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. Barebones Immediate GUI Library. If you get close enough (about one vertical screen length) a large, slow moving green pulse will expand from the location of the research station. 1 / 2. Author: ALazyWizard. Supplemental code: Eliza, Wyvern, Vayra. you would go into the fleet screen and then use commands. Tools, guides, and other resources. 64 Apex Design Collective 1. To insert anything into them you need to use override commands and as I said I do not know how to use Java. console. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. from the list below): Go to the system view and select a planet. It’s a massively expensive project in every way. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 51K subscribers in the starsector community. . It used to be called Starfarer. also it doesnt need a different shield, its already stupid. You can also add a synchotroncore to your inv with additem synchotron. View community ranking In the Top 5% of largest communities on Reddit. 05 (Read 1420389 times) rogerbacon. After that, scroll down till you find the hullmods, and remove high. The previous list showed an infinite number of variants. Starsector has problems during combat. everything doesnt work fine with the hull shard spawner on the ship. While the commands themselves aren’t case sensitive, arguments are. i guess every planet as ID for description too, so you will have to find it by ID. Community content is available under CC-BY-SA unless otherwise noted. You can build comm relays at a stable locations. - Automatically log the location of Comm Relays located outside the Core Worlds. An unofficial developer's console for Starsector. As an industry item added in Version 0. There are console command mod, it allows you to put any command to your game with easy. Click on the star. 95". 0. and it'll spit out an alphabetical list of. 2. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. Some drawings of how I imagine in 3d some ships and a station. You can use the console command mod to just spawn the officers you want. An in. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. It's using an outdated fleet spawning system that Starsector hasn't used in years, and in its current form is really only useful for making pinata fleets rather than spawning specific fleet types or testing faction compositions. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. They present endgame combat challenges for the player with their unique, almost alien ships. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Then type in help for all the command lists. I sometimes try out other faction mods but generally I cycle. It will spit out EVERY SINGLE possible command you can use. ago. Step 3. It only triggers once though, so if you already saw and forgot where it was you're screwed. 4. It can be installed into the Population & Infrastructure industry. 04. Must be because the screen is filled with other things added by the mod. Losing control of an active coronal hypershunt without following proper shut. Update the mod 2. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. You use console commands to increase the population to 7. The Omega have a relationship of unclear nature with the Remnants. Instructions. 211. Once in the game, you can summon the console with control+backspace and enter your commands. Bitbucket. Click Command at the bottom of the screen and then select Doctrine. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. The Remnant Battlestation (fleet name Nexus) is a very large Remnant combatant that uses the new multi-part combat station mechanics. e CombatChatter 1. println() to have text appear in the console window, though. This happens both in a game that was created in 0. The mod supports version checker, combat radar, simulator overhaul and more. runcode Global. For a clear conscience, jettison the materials you would have spent creating a second stable point. "addship blank" where the blank is the name of the ship. I'm putting my last playthrough list as reference. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. 2. fandom. json, so make sure you have at least LazyLib 2. Fix All Empty Planets 1. I need more information. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. This mod adds a developer's console to Starsector that can be summoned with control+backspace. The Remnant Battlestation can spawn. Download (0. can't open the console Version: Console Commands v2021. setDifficulty("EASY") (then also use the console for extra ships, officers as desired) (I've been thinking about actually adding the toggle in Nexerelin start setup but meh)Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. • 4 yr. Find out how to add paragons, stable points, planets, and more with console commands. 9 console commands 2021. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). It's older than the "regular version" (Console Commands (3. Console Commands Mod. You can enter commands such as "god;nocooldown;reveal;infiniteflux;infiniteammo" to cheat or change settings. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 2A New Level of Confidence - 25. - Rout, forces the enemy side into a full retreat. do this to make sure you're using the right command. You need an alpha core, fuel, and machinery (and a. - Added some console commands, mostly for dev usage and they contain spoilers - but you may find sotf_addAbility [ability id] and sotf_printGuilt useful enough. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. ago. Credits Zaphide: the original Exerelin Dark. Brighter than the sun. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). There's a lot of commands you can issue, and some are more obvious than others. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. It's nearly impossible to make more than the tiniest of changes without corrupting something. Step 2: Add it to the game. 7. Ashes of the Domain is a megamod centered. Choose from the options below. 0 14. Download console commands mod. Logged. Starsector > Mods > [0. PanseloNomad • 4 mo. org. Once in the game, you can summon the console with control+backspace and enter your commands. An unofficial developer's console for Starsector. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. The Hypershunt Tap is a special item. csv" file for every ship and changes a few of the . 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Just in this case I can use it to find what factions have a phaeton or railguns in stock or something. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. since you can spawn in lots of things via console i'm wondering if i can remove troublesome debris field with it? i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. 05. 4. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. NOTE: do not use ship name. An unofficial developer's console for Starsector. Is it possible to create a gate using Console Commands or otherwise? comments sorted by Best Top New Controversial Q&A Add a Comment. This (along with many other settings) can be changed by running the Settings command. The system name should highlight green. ago. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. k thx i installed the mod i like i but how long does it take to terraform i. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. An unofficial developer's console for Starsector. 184. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link -. The following commands are added: SpawnStableLocation: Spawns a. Typing help in console gives you a list of commands, then typing help [the command name] no brackets and it will expand on what the command does- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. - devmode true in settings. 1. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. This tutorial explains the very basics of adding and modifying planets in Starsector. 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. setCircularOrbitPointingDown. Uploaded: 27 Jun 2021 . Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Durjenanna • Thanks a lot! :) Reply reply Veni_Vidi_Legi • Fractal SoftworksStarsectorstarsector. Basically I'm allied with a faction who only really has one system and it's a bit out of the way so I'd like to build a gate in their system. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Currently doctrines update. console: The core console classes. Step 2. This mod is based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. since I wouldn't have to type in the same commands ever time I load up a save to check something out and have to use Console Commands (to spawn a fleet or something like that) Logged Detailed Combat Results Cooperative Multiplayer ED Shipyards. Thread necromancy just to say thank you, lol, it works. However, it will not work with a LunaLib version less than v1. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Patrol HQ: -5 per month. xml" using Notepad++. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. This is my Mod Pack for Starsector. Make sure you’re doing it from the colony management screen. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. level 1. 0 - 2023-06-09. Adds 1 industry slot. Step 5: Press Enter. Autosave This mod reminds you when you haven't saved in a while, and can optionally save automatically for you. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. Heya folks! So I'm at the stage in my starsector journey where I'm doing a very heavily themed playthrough, a whole storyline and such, and part of that jam is to add ruins to a planet that does not have any. (also survey planets and build on stable locations for free). Hypershunt Taps have a base price of 300 000 credits. json. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. addsubmarket open_market. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. · 2y.